DX11 UNGLUE OBJECT
Detaches the given object from whatever entity (camera / object / limb) it was previously attached to.
You have to do this if deleting the entity that the object was attached to; an entity will not be properly deleted until all attachments to it have been removed.
If the object in question isn't attached ("glued") to any other entity, this function will do nothing.
DX11 UNGLUE OBJECT object
object
Dword
The object to detach from whatever it was previously attached ("glued") to.
This function does not return a value.
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